Fantasy role-playing for kids 6–14

Press start on family game night.

Tiny Quest turns any evening into a pixel-art fantasy adventure. You read, they decide, everyone rolls the dice. No experience needed: the app guides you scene by scene.

No experience needed 1–6 kids New stories every month

How it works

From couch to quest in 5 minutes

You are the Game Master, the storyteller. Tiny Quest gives you everything else.

  1. Step 1

    Choose your heroes

    Each kid picks a hero (Knight, Wizard, Ranger and more) plus an animal companion. Print the hero sheets.

  2. Step 2

    Open an adventure

    Read the dialogue boxes aloud, follow the simple notes, and let the kids decide what to do next.

  3. Step 3

    Roll & play together

    Dice, music, maps and twist cards are all on one screen. The rules unlock one at a time as you play.

Six heroes

Who will your kids become?

Every class has its own power, gear and personality. Kids name their hero and pick an animal friend.

Sir Bramble Oakhart, the Knight

Knight

Sir Bramble Oakhart

Shield Up!: Once per scene, when a friend would be hit, jump in the way: the attack misses.

Pip Fizzlewick, the Wizard

Wizard

Pip Fizzlewick

Sparkle Bolt: Once per scene, zap a creature with magic sparkles: it hits automatically for 1d6 Hearts. Or make a small magic trick (light, float, a sound).

Wren Thistledown, the Ranger

Ranger

Wren Thistledown

Animal Friend: Once per scene, speak with one animal. It will answer honestly and may help you.

Nim Quickwhistle, the Trickster

Trickster

Nim Quickwhistle

Now You See Me: Once per scene, vanish in a puff of smoke: you automatically succeed at one sneaking, hiding or lock-picking check.

Elowen Mossbright, the Healer

Healer

Elowen Mossbright

Healing Glow: Once per scene, touch a friend: they get back 1d6 + 1 Hearts.

Tobin Lark, the Bard

Bard

Tobin Lark

Song of Courage: Once per scene, sing! Every friend adds +2 to their next roll, or one angry creature calms down and listens.

What's inside

Your whole adventure kit, in one app

Ready-to-run adventures

Complete stories with read-aloud text, scene-by-scene guidance and kid-sized challenges.

Game Master guide

Never played before? Learn the rules one at a time, while you play. Zero prep, zero stress.

Pixel-art maps

A detailed map for every adventure, on screen or printed on the kitchen table.

Hero creator

Kids pick one of six heroes and an animal companion, then print their hero sheet.

Adventure soundtrack

Original music that follows the story: cozy tavern, spooky cave, epic boss battle.

Game cards

Hero, creature, treasure and twist cards with pixel art. Print them, cut them out, play at the table.

Printable handouts

Secret letters, riddles, wanted posters and hero certificates to hold in your hands.

Dice & trackers

Roll the dice, track hearts and stars. Everything a Game Master needs on one screen.

Start with 3 adventures

Three books, unlocked the moment you join

Three starter quests that teach the game step by step, from the very first dice roll to your first level up.

Book 1The Lantern Thief of Pebblebrook
Book 2The Cloud Whale's Lullaby
Book 3Secrets of the Clockwork Library
Book 1 45–60 min

The Lantern Thief of Pebblebrook

The night before the Festival of Lights, every lantern in cozy Pebblebrook has vanished! Follow sooty clues through a busy bakery, past a very grumpy goose and into a firefly meadow, to find a thief who needs a friend far more than a scolding.

Book 2 60–75 min

The Cloud Whale's Lullaby

Lullabelle the cloud whale sings the rain into Drizzleby Valley — but her Song Shell has been stolen and the fields are turning dusty. Board a patched-up balloon ship, cross wobbly rope bridges and a whistling wind maze, and face the storm goblins of Thunderhold… who might just need a good night's sleep.

Book 3 75–90 min

Secrets of the Clockwork Library

In the biggest library in the world, the brass owl librarian has wound down — and the creatures inside the books are escaping! Solve riddles, tame giggling page-pixies and ink blots, outwit a sphinx made of bookmarks and face a paper dragon to find the three Golden Gears before the library falls apart.

Open a book and everything is inside: the chapters to play, an illustrated map, the bestiary, a deck of game cards and the handouts. Maps, cards and handouts are ready to print or download as PDF.

New every month

3 brand-new adventures, every single month

On the 1st of every month the Story Vault opens. Hero Guild members get all three, Explorers pick their favourite. The adventure never ends.

October drop

The Pumpkin King's Lost Voice

October drop

The Moonlit Ghost Ship

October drop

The Witch Who Forgot Her Name

Why parents love it

More than a game

Short scenes, visual aids and simple rules: friendly for every kind of young mind, including kids with ADHD.

Creativity

Kids invent heroes, solutions and silly voices. There's no single right answer.

Teamwork & empathy

Monsters can be befriended. Kindness is a superpower, and the team wins together.

Problem solving

Riddles, puzzles and tricky choices build reasoning, reading and maths skills.

Family time

An evening around the table, laughing together. The screen guides you; the fun happens off it.

Simple pricing

Choose your guild

Both plans include 3 adventures right away and every tool in the kit. The difference is how many new stories you unlock each month.

Explorer

Perfect to start your family's first quests.

€9.99/ month
3 adventures now + 1 new adventure every month
  • 3 complete adventures, unlocked instantly
  • Pick 1 new adventure every month
  • Step-by-step Game Master guide
  • Illustrated maps & printable handouts
  • Hero creator with printable hero cards
  • Adventure soundtrack, dice & twist cards
Start with Explorer

Cancel anytime · Secure payment with Stripe

Most loved

Hero Guild

For families who can't stop adventuring.

€19.99/ month
3 adventures now + 3 new adventures every month
  • 3 complete adventures, unlocked instantly
  • All 3 new adventures every month
  • Everything in Explorer
  • Every monthly drop, no choosing needed
  • Priority access to new tools & features
Start with Hero Guild

Cancel anytime · Secure payment with Stripe

FAQ

Questions from the tavern

Do I need to know role-playing games?

Not at all. Tiny Quest is built for parents who've never played. The Game Master guide teaches you the rules step by step, and every scene tells you exactly what to read and what to do.

What age is it for?

Kids aged 6 to 14. Younger kids enjoy the story and rolling dice; older kids love the tactics, puzzles and creating their heroes. Each story shows a difficulty level.

How many players?

One grown-up as Game Master and 1 to 6 kids. The sweet spot is 2–4 players. Siblings, cousins, a birthday party: it all works.

How do monthly stories work?

Every month 3 brand-new adventures are released. Hero Guild members get all 3 automatically. Explorer members choose 1 of the 3 to keep forever, and can upgrade anytime to get them all.

Is it violent?

No. Combat is fast, funny and cartoonish: defeated creatures run away, fall asleep or shrink. Every encounter can also be solved with kindness or cleverness.

Do I need a printer?

No. You can play entirely on a tablet, laptop or TV: the on-screen table map lets you move hero and creature tokens around the map, and dice, cards and handouts are all in the app. If you love paper, maps, game cards and handouts are also ready to print or download as PDF.

Can I cancel?

Anytime, in two clicks from your account page. No questions asked.

Tonight, your kids become heroes.

Join Tiny Quest and unlock your first three adventures in less than a minute.

Start the quest